The original intention of the design is to explore the sustainable use of recycled plastic pen shell as the material for children's toys. This children's colored pen shell can be reused. This design can let children create again after painting, let children from drawing two-dimensional works further into three-dimensional works, can exercise children's hands-on ability, and improve their spatial imagination.
EverDesk evolves, upgrades, and brings to the home the traditional school desk archetype that blends seamlessly with any interior design style. It accommodates growing kids thanks to an easy-to-use mechanical adjustment system with multiple heights, foot support, and desktop settings. The reversible table top makes it suitable for both left-handed and right-handed children. Crafted from environmentally sustainable oak, EverDesk is finished with child-safe, scratch-resistant lacquer. EverDesk is the new designer 'kid's corner' to inspire children as they play, store and study.
Traditional building blocks are the most popular toy for 3-7 years old children. Compared with the monotonous play of traditional building blocks, Smart Box uses fewer modules to create more flexible digital games. The small size of the box makes an easier hardware cost control and more development to the advantages of the software. It breaks the conventional cognition of children building blocks and mathematical enlightenment, in order to help children play and enlighten better.
Designed to be visually appealing and highly functional, these Silicone Training Utensils were created as a solution for infants beginning to self feed. Specifically designed with tiny hands in mind, the shape allows for multiple grasping options which encourages use. An integrated choke guard adds additional safety to the design and the silicone material is hypoallergenic and highly durable. The silicone also provides flexibility and resilience, providing a soft, rubber-like texture that is pleasant to touch and gentle on gums. The design is safety tested as it is intended for use by infants.
E Yes is a game-based aid to correct children's amblyopia through exploration and training. Various modular combinations encourage amblyopic children to perform visual zoom, dedicated eye muscle exercise, and color discrimination. The lens on both sides of the telescope work with AR transparencies for children to imagine and explore. The lens in the eye and the ciliary muscle is exercised when the eye switches between near and far objects, E yes is also a vision detector. Regular testing tracks changes in children's vision and detects problems for early treatment.
According to research, there is an increasing number of children in Taiwan suffering from Articulation Disorders. Therefore, the team has designed an assistive device that can assist with the training and correction of this phenomenon. Using the shape of fruits and vegetables as the foundation and applying color and material properties to transform the traditional cold feeling of assistive products into a vibrant and interesting image.